Engineered a 3D dodecahedron structure for Burning Man 2024 featuring exterior LED animations controlled by an Arduino Teensy. The project integrates custom LED animation simulation software with Blender 3D and a low-code video projection algorithm to create a seamless, dynamic visual experience.
Project Overview
This project involved designing and constructing a large-scale 3D dodecahedron that serves as an interactive art installation at Burning Man 2024. The structure's exterior is adorned with LED animations, which are choreographed and controlled in real time using an Arduino Teensy.
Key Features
- Custom LED Animation Software: Developed simulation software for rapid prototyping and real-time adjustments of LED patterns.
- 3D Modeling Integration: Utilized Blender 3D for precise structure modeling and LED projection mapping.
- Efficient Workflow: Implemented a low-code video projection algorithm for streamlined animation development.
- Real-time Control: Arduino Teensy-based system for responsive LED control and pattern management.
Watch the Project in Action
Technical Details
The LED animations were developed using custom simulation software that allowed for rapid prototyping and real-time adjustments. Blender 3D was employed to design the structure and ensure that the LED projections align perfectly with the facets of the dodecahedron. The low-code video projection algorithm simplifies the animation workflow, while the Arduino Teensy provides robust, real-time control of the LEDs.
This innovative pipeline has streamlined the design process and pushed the boundaries of interactive installations, making it a standout project in my portfolio.